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One of the key moves in the game even takes a page from Nintendo’s adventure series. There are also plenty of secret rooms, and areas that are hidden behind walls that must be clipped through. While there is no massive overarching map that you’re trying to navigate, the stages do have branching paths. This is where GUNLORD X can even feel a lot like a Metroidvania.
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So you’ll spend a lot of time trying to figure out how to get to those giant pink gems that seem just out of reach. Except that instead of giving you a star rating to unlock stages, these are needed to earn continues. The game also has a gem system similar to that of Giana Sisters: Twisted Dreams. As was the case in the Turrican games, you’ll need to go off the beaten path looking for secrets, 1-Ups, and items if you want any hope of having enough in reserve to make it to the end. While the game does have a more standard stage progression, each of these puts a huge emphasis on exploration. However, the game only becomes that much tougher if you treat it as a typical 2D action game.
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Throughout the game’s 11 stages you’ll find yourself trying to get to the end of each, blowing away hundreds of threatening enemies in the process. GUNLORD X plays very similarly to the old Rainbow Arts and Factor 5 games. In any case, the folks at NGDEV have made a fantastic send-up of Turrican. I was informed by Mike of DYHPTG and XVGM Radio about the Neo Geo original, which as it turns out is also quite expensive these days. Largely because of the fact that it wasn’t a wide release, and became pretty collectible fairly quickly. Previously, I had only heard of the Dreamcast game but never played it.
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It is also a modern update to a 2012 release on the Sega Dreamcast which in turn was previously a game on the Neo Geo. GUNLORD X is a love letter to the Turrican series. Fantastic Soundtrack.ĬONS: Some enemies blend into backgrounds. There’s a good chance if you pick up any one of the games in the series, you’ll want to spend a considerable amount of time trying to complete it.
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Plus it encouraged exploration over simply running in any given direction. It blended action-platforming, and run n’ gun gameplay very well. The series would eventually make its way to North America where it would gain most of its prominence on the Sega Genesis, and then the Super NES.īut whether you prefer one of the home computer versions or one of the console entries Turrican is an all-time classic for a reason.
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Most popularly on the Commodore 64, and Commodore Amiga. Created and published by Rainbow Arts, the game would go onto see a multitude of sequels across many computer platforms. It was one of the most beloved games to come out of the European home computer scene.
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